Learn UX 101 -
The Basics of UX Design
The perfect starting point. Learn how to think like a designer, conduct user interviews, and map journeys without touching software.
Curriculum
1What is UX Design?
3 chapters - Exercises
What is UX Design?
3 chapters - Exercises
1.1 - UX is Everywhere
Intro to what UX actually means. Exercise: annotate screenshots of good vs bad UX in everyday apps.
1.2 - The UX Designer's Role
What a UX designer does day-to-day. Exercise: match deliverables to the right stage of a project timeline.
1.3 - UX vs UI vs Product Design
Clarify the overlapping terms. Exercise: tag what's UX vs UI in a single app screen.
2Understanding Users
4 chapters - Exercises
Understanding Users
4 chapters - Exercises
2.1 - Empathy First
Why designing for yourself is a trap. Exercise: highlight real user needs in an interview transcript.
2.2 - User Personas
Useful (not decorative) personas. Exercise: build a persona card from survey responses.
2.3 - Empathy Mapping
A faster, messier alternative to personas. Exercise: fill in a Says/Thinks/Does/Feels map.
2.4 - Jobs To Be Done
Reframe needs as jobs. Exercise: rewrite 5 feature requests into JTBD statements.
3UX Research Essentials
4 chapters - Exercises
UX Research Essentials
4 chapters - Exercises
3.1 - Research Methods Overview
When to use interviews, surveys, tests, analytics. Exercise: pick methods for 5 scenarios.
3.2 - Writing Good Interview Questions
Open vs closed, leading vs neutral. Exercise: rewrite 6 bad questions with live feedback.
3.3 - Running a Usability Test
The basics of moderated testing. Exercise: spot 3 moderator mistakes in a simulated test.
3.4 - Making Sense of Findings
Affinity mapping and patterns. Exercise: cluster 20 user quotes and name the themes.
4Information Architecture
3 chapters - Exercises
Information Architecture
3 chapters - Exercises
4.1 - Organizing Content
Mental models, categories, hierarchy. Exercise: run a mini card sort with 15 items.
4.2 - Sitemaps
Structure a product top-down. Exercise: build a sitemap for a restaurant booking app.
4.3 - User Flows
Map the path a user takes. Exercise: create a flow for signing up and booking a reservation.
5Wireframing & Prototyping
4 chapters - Exercises
Wireframing & Prototyping
4 chapters - Exercises
5.1 - Sketching & Low-Fi Wireframes
Why ugly is good at this stage. Exercise: sketch 3 layout approaches for onboarding.
5.2 - From Wireframe to Mid-Fi
Add structure and real content. Exercise: build a mid-fi layout from your sketch.
5.3 - Interactive Prototyping Basics
Make screens clickable. Exercise: link 4 wireframes into a clickable prototype.
5.4 - Testing Your Prototype
Close the loop with users. Exercise: run 3 tasks on a prototype and capture what breaks.
6UI Fundamentals for UX Designers
4 chapters - Exercises
UI Fundamentals for UX Designers
4 chapters - Exercises
6.1 - Visual Hierarchy
Size, contrast, spacing. Exercise: rearrange a messy UI to create a clear hierarchy.
6.2 - Typography & Readability
Font pairing for usability. Exercise: fix a poorly typeset page with spacing and sizing.
6.3 - Color & Accessibility
Contrast ratios and WCAG basics. Exercise: audit a UI with a built-in contrast checker.
6.4 - Design Systems Intro
Components, tokens, consistency. Exercise: build a mini system with buttons, inputs, and a card.
7Heuristic Evaluation & Design Critique
2 chapters - Exercises
Heuristic Evaluation & Design Critique
2 chapters - Exercises
7.1 - Nielsen's 10 Heuristics
Evaluate real interfaces. Exercise: score a flawed screen across all 10 heuristics.
7.2 - Giving & Receiving Design Feedback
Critique without "I don't like it." Exercise: write feedback using Observation -> Impact -> Suggestion.
8Capstone Project
6 chapters - Exercises
Capstone Project
6 chapters - Exercises
8.1 - The Brief
Receive a realistic client brief for a small product.
8.2 - Research & Define
Create a persona, empathy map, and 3 JTBD statements from provided data.
8.3 - Structure & Flow
Build a sitemap and core user flow.
8.4 - Design & Prototype
Wireframe 5 key screens and link them into a clickable prototype.
8.5 - Test & Iterate
Run a heuristic evaluation, document 3 improvements, and apply them.
8.6 - Present Your Work
Write a case study walkthrough: problem -> process -> solution -> learnings.
Your Progress
Course Badges
UX 101 Cheat Sheet
A printable PDF summary of all the mental models, UX laws, and research templates covered in this course.
Start with the Mega-Guide
New to UX? Our "User Experience Basics" guide is the fastest way to get the real foundations without the fluff.